![]() The PSVR store front only contains curated, console quality games. I believe Oculus is trying to go for the PSVR approach. Honestly, I don't want to argue with you about it, because this is the dev's thread and you've put me in the position of criticizing his title in order to explain my position. What he's done is neat, but there's no much there and it's not console-level title, in terms of features and polish. It's this one game which has been in early release for a few years now. In this case, the dev has no previous titles. You have to have some way of showing what you can do. For programmers with neither, employers want to see something you've done - open source contribution, personal projects, etc. For programmers with no experience, employers will look for education. My track record is so strong I have much less to do in interviews to prove I can deliver. It has a lot of other things, including a design overview and an "experience" section, which speaks to their track record of delivering polished, professional titles in the past. Their example pitch is just a bunch of concept art, no gameplay or in game screenshots required at all. ![]() I mean game design, control design, game content in general, etc. What exactly do you mean by design? Art style? This was the first thing that I've sideloaded in fact! :) I think it's really cool of you to open the game up like this for feedback, and am REALLY impressed overall despite those minor critiques. Sometimes when I'd go to throw an ocean or forest onto an empty space, it would fail until I moved myself a tiny bit one way or another.Īlso, it took me a bit to figure out that the "right menu button" was the B button.Īll that is meant as constructive criticism though - not complaints. Grabbing things seems inconsistent, wether it's items in the god menu (kept getting the cattle when I wanted the regen for instance) or things on the terrain. I'm sure it's something I'm doing wrong, just can't figure it out. Was able to do it successfully 2 out of maybe 20 times (and when it failed, it still used up all my mana). I've had a hard time putting cattle down. However, as EricTboneJackson said, it could use some polish, u/Myron-BE. Very cool concept, unique as far as anything I've seen on Quest, and has a lot of potential. This prototype is provided as is without warranty of any kind and for testing purposes only. PS : Don't focus too much on perf obviously the game is not optimized for mobile at all but you should be able to play if you keep the world small. There is also a discord server where you can follow my progress or chat about it if you want to. If you want to support me developping this game feel free to purchase the PC VR version on Steam or the Oculus store or simply to talk about it around you. ![]() I have worked on this project more than 2 years on my spare time and still continue to do so and the most important thing to me is to see this game played by as many people as possible so don't hesitate to share it around you. Today I share this prototype with you all so you can try it and see if the genre is something you like. I made a quick and dirty port for the Quest during the time I waited an answer from Oculus that is far from perfect but is already a good exemple of what is possible in the device. Unfortunately my Quest pitch was refused today so Deisim, my VR god simulator, will not be available in the Oculus store for the Quest.
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